#Mods de minetest code#I would have to add some code to make sure all entities that are one animal stay together and can be handled at once. Just need to stress out those animals in the screenshot can't do anything by now but standing there. Viewing from most directions you do at least partly see throug the animal the same strange behaviour is shown for head block. As you can see on the left the feet blocks are visible even they should be hidden by body block. This is one of the better views of the models. #Mods de minetest Patch#Probably there's just something not completly correct within my disorted cubes patch (was my first try to write code for irrlicht) not quite sure if it's a general problem. there are some rendering glitches with entity blocks within the same map node block. Probably having 8 ones would be fair enough for a first try orientation wouldn't be that easy, as you can't do a translation to the animal you would need to have an animal "model" for each orientation. I've tried to create 3d animals (with my patch applied) an partly succeeded.Įven with my patch there would still be some problems: fix major delays caused by adv_spawning on mapgenįor older changelog see the included README file add initial spanish translation (thanks kaeza) fix right click menu being abusable by non mob owner split mobf_core (api) from modpack (git only) vessels(optional|mandatory for some mods) #Mods de minetest download#(Caution: download site wants you to disable your ad-blocker) #Mods de minetest mod#See License.txt provided for each mod for details If anyone can provide better graphics (where I only placed dummies) I gladly add them. NodeBo圎ditor: Build node boxes by dragging their edges. Development Test: A testing game for testing various engine features /minetest/util: Various maintenance utilities Mod development Standalone software. #Mods de minetest mods#Please do write your opinion what needs to be added/fixed! This article lists various free software tools which help in development of Minetest and mods for Minetest. Recommended Minetest version: 0.4.13 or newerįor feature request and bug reports, gitlab is preferred, but of course you may post them in this thread too. Other than that, I've heard of this mod quite a few times but never tried it until recently.Animals Modpack is a showcase to provide a feeling how powerfull mobf is and how easy creation of complex mobs is by using it. The models also seem to be hardcoded which is unfortunate, it would be nice if they were able to be overwritten with a resource pack. The detail in the model is pretty complex for Minecraft, specifically with the sails and the ropes, and the cannons, the cannons are a mess of tiny voxel pieces. Also, the ships seem to move pretty fast on land, you don't need me to explain why that's weird The acceleration of the ships is constant after colliding with a block, while I feel it should reset like regular boats. The ships themselves are fun to control for the most part, the default key binds for opening and closing the sail feels like a weird choice, after changing the keys to W and S it feels a lot more natural, being right next to A and D which are used to steer. This mod is fairly cool, and I wanted to leave my personal feedback. Check it out ! The models are inspired by eu4 ships. Inventory system is inspired by AstikorCarts. The Key Bind can be changed in the settings.Īcceleration/Deceleration for more immersive feeling* Press your " I " Key to open and close the Ships Inevntory while sailing. This will dismount all Passengers, If there is any.Ĭrouching while Right-click on a Passenger will just dismount him. The Key Bind can be changed in the settings.Īll Ships have a higher Passenger Capacity than the normal boat.Ĭrouching while Right-click will open the Inventory. The Ships will have a custom control system, the aim is to make realistic Sailing, just push your" R" Key to open and close the Sail. The Key-Bind can be changed in the options. Note that you need to have gunpowder and a round shot in the ships inventory. To shoot the cannon, you need to look in the direction of the cannon and press "space", while sitting in the ship. To add a cannon on your ship you need to right click the ship with a cannon in your hand. To open the Inventory outside of the ship, use crouch+right-click on the ship. To dismount one entity from the ship, use crouch+right-click on the entity. To dismount all entities from the ship, use crouch+right-click on the ship. In Thrid Person View with F5, scroll with you Mousewheel to change the distance of the View. Press "I" to open/close the Ships Inventroy. Or Press "J" to increase and "K" to decrease the Sail. Place the ship far away from you, into water. Recruit Villagers and command them into war! Hire Villager Workers and let them farm, mine or even fish for you! More information on how to set it up here
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